Media: How it has changed
Posted on 06.20.09 by Alexandre Maron @ 07:01

It is kinda long, but is interesting. Not properly Play Factor, but relevant to media.


Filed under: New Ways to Play and Videos
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Dinner time!
Posted on 05.09.09 by Alexandre Maron @ 20:12

There are things in life that are necessary, but not exactly exciting.

Let’s look at the good old moment when an urban, hip and well informed couple wants to go out for dinner and have to decide where to go. Well, if you are in London, you could go to Yelp.

Choose a cuisine…

Then, betwen a plethora of options, choose a restaurant…

And take a look at what is people saying about the place.

Three straight forward steps. Simple, but have nothing special and sometimes not finding the right place could be frustrating.

Now. Let’s go back one step. Lets break it down in pieces. Well, we need to find a restaurant. We may define the kind of food, where and how much we are willing to spend. Three variables? There maybe more, but let’s stay with these ones for now.

Does it have to be this way? Is there any way we could do the same thing and make it, hum, sexier? Make it funny? Fun? Let’s see how Urbanspoon answered this question…

Cool. I know that if you are a passionate Iphone user, you may already know this app, but the point is: this is one of the most perfect examples of the Play Factor. But we can’t forget that an Iphone app is going to a specific kind of audience. So, the website of Urbanspoon is still a very conventional one, although tey have a version of the application there.


The UK version of Urbanspoon, very normal

So they have in mind that they need to be able to offer the right experience for the right customer.


Filed under: Definition and New Ways to Play and Social Media and Videos
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Power to designers
Posted on 04.01.09 by Alexandre Maron @ 06:43

Design is an absolutely relevant part of any product. I feel that launching a media product without design is like going to an UFC competition without any training at all. You will have you ass kicked big time. Well, even with training you can get your ass kicked. But i digress.

Off course that bad content with good design is just a ruse. But it’s almost the same thing the other way around: good content with bad design is just content that will not be seen. Good design influences (or at least should) everything in your product. It is part of that idea of asking your audience to a dance.

But enough of me, for now. We will have plenty of time to talk further about design in the near future. Just take a look at this video from TED talks:


Filed under: Definition and External Content and Rules of the Game and Videos and design
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How did I get into this?
Posted on 03.14.09 by Alexandre Maron @ 12:09

How did i get here? Why do i have a passion about playing? You didn’t ask this question, but since I am writing a blog on the subject I think that I should talk about this.

Firstly, it has an obvious link with my personal experiences. I collect games since I was a kid. I love playing for the sake of playing. And don’t care a lot about winning (although I like to win, of course), but I love to see people having fun around me.

I am 36. I saw a great part of the evolution of the world we live in now. When I was a kid, I played pong, then Atari, then computer games, then Nintendo, PS2, Wii, DS, PSP, Iphone games…

When I saw the first ATMs, in the eighties, in Brazil, it seemed to me like really simple arcade games. Only I was playing with money. When internet banking started to really work, I looked at that and thought: geee, it looks like Sim City. Then came Friendster, Orkut, My Space and… Facebook. Now we organize our social lifes as they were… games. As if we were playing The Sims (the most popular computer game EVER).

But, ok. Come on. It is just the games inside our life, right? But what if we finally admitted the fact that play is a part of what we are? Animals play all the time. If you have a cat or a dog, you know what I mean.

A long time ago, I read a book, an old one, called Homo Ludens. And boy, it made me feel so bang on the subject. We need to play. It is part of us. Simple as that. I didn’t want to be a real game designer, but I wanted to make my work as editor of magazines a good thing. Because of that, I became a deep lover of design and always looked for ways to make the pages of my magazines pretty and engaging. But I am not a designer. So it becomes a search for the person that will be able to translate that vision and go forward with it. Add something. Do something special, amusing, interesting. Some times it worked. But not always.

Last year, while I was making a new magazine called Época São Paulo for Editora Globo, in Brazil, I was reading every local magazine possible: many different Time Outs, Los Angeles Magazine, Chicago, Washingtonian, New York and those many New York Times magazines. That was when I saw a great cover article about the subject that I love: play. It made me have long talks with some of my friends about our relationship with this urge. How we look for fun in so many different ways.

Now I am intensively researching the subject, looking for different ways to approach play and a circle closed. Looking at TED lectures I found Stuart Brown’s session and he starts it talking about that article from the NYT magazine. And the session, of course, is amazing.

I think it will help to put some light on what I am trying to do.


Filed under: Definition and External Content and New Ways to Play and Videos
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I would give you a world…
Posted on 03.14.09 by Alexandre Maron @ 11:04


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If you don’t know how to play… Please, don’t
Posted on 03.12.09 by Alexandre Maron @ 04:09

One of the first lessons some companies learned (or not) when playing with new media is that this is a different kind of beast where, instead of a monologue, you have a conversation (ok, I heard it som many times that this phrase annoys me). Even when you don’t want to.

A few years ago, GM launched a campaign asking internet users to make video ads about one of its cars, the Chevy Tahoe. Oh, you can imagine how excited they were. How modern to make such a campaign.

The, hum, “problem” with these kind of ideas is that when you give power to the people, it is difficult to take it back. The users started making ads about how the Chevy was a terrible car that was bad for the environment. L-o-t-s of ads. If you want to give control away. Give it and go with the flow. If you do it the wrong way, backlash is coming certainly. This was one history for the books about do’s and dont’s of the new era of advertising.

But it seems that some people don’t read these books. Or don’t have a good memory at all. Skol, a beer brand from INBEV in Brazil, launched a campaign that was supposed to be hip, modern, smart and oh! so cool. They hired two of the best comedians of the new generation in Brazil and made videos where these guys told jokes about Carnaval and made a call to everyone: send your jokes and stories and we will tell the best ones here.

One guy liked the idea and developed his videos. But not exactly what Skol’s marketing people had in mind. He made a video telling sad stories about drunk people driving and killing bystanders or just beating their relatives. But he told all of that as they were really funny stories, copying the aesthetic of Skol’s videos.

It became a huge hit instantly. And it didn’t take long before he was “gently” asked to take the videos out. He told the story in his blog and changed the video. He took off all the graphics linking his video to Skol but kept the text. The result is even stronger, if you have the context.

Even though you don’t understand portuguese, just take a look at the three videos and get the spirit of the story.

Here is the video from Rafinha Bastos.

This other one is from Danilo Gentili.

This is the video from Ronald Rios that talks about how drunk people can do bad things. He tells terrible stories as if they were really funny. Notice that he took all the graphics off, to break the visual link to Skol’s campaign.

What Skol’s guys didn’t seem to understand  (like GM’s marketing guys didn’t see in 2006) is that the internet and social media doesn’t work their way. This is the first stop in our journey about knowing what game you are playing.

In the metaphor I am trying to develop in this research, you need to know if you are playing Game of Life, Risk or Monopoly. If you are playing with Legos or woodblocks. If you are painting together with a group in a room, or just looking at a naked model.

You need to understand the game you are playing, the play and then develop or read the rules. With that in mind, the next step is to call the right people, to the right place to play. When you start to understand that, things become more and more clear.

But you still have a long way to go.

(With thanks to Trabalho Sujo)


Filed under: Rules of the Game and Social Media and Videos
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Hi, my name is Alexandre Maron. PlayFactor gathers my research and random ideas about the use of play concepts to make your product (be it a newspaper, a magazine or just your company website) engaging for the right audience. To do that, I will talk about interaction and game design, community management and all that crazy stuff that make your head spin. It will be a lot of fun.

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